![]() ![]() Mark - Some necromancer weapon skills place marks on the ground, which explode when an enemy walks over them to produce a variety of effects for allies and/or foes.Well - Skills that place long-lasting attacks on the ground to inflict negative effects on enemies, or positive effects on allies, over their duration.Spectral - These skills use spectral energy to improve the necromancer's resilience, or crowd control their foes, while generating substantial life force.The passive effect is lost while the signet recharges. Signet - Signets grant passive effects while equipped, and produce a powerful effect when activated.Minion - Necromancers can summon undead minions to do their bidding and attack foes, and can command them to harm their enemies or even consume them for a quick refuel.Adept necromancers will then transfer their self-inflicted conditions onto their enemies, consume them for health, or even convert them into boons. Corruption - Corruption skills are double-edged swords, applying conditions to both the necromancer and the target(s) when cast.Skills Primary article: List of necromancer skills Utility Skill types They are also the most predominant users of fear, forcing their enemies to flee from them. Necromancers are also great at inflicting debilitating or damaging conditions on enemies, removing conditions from allies, transferring conditions from themselves into enemies, and corrupting boons on enemies into conditions. Necromancers have more health than other scholars, and can not only extend that health through the use of the Death Shroud, but also steal life from their enemies, making necromancers a very sturdy profession. Primary articles: Life force, Death Shroud Death Shroud - Assume a spectral form and gain new skills, turning your life force into health. ![]() They gather and store Life Force from nearby deaths and then use it to fuel their Death Shroud, which gives them access to a different set of skills and replaces their health with their life force. Necromancers' profession mechanic is Death Shroud. Necromancers who wander the Canthan Empire of the Dragon with the End of Dragons expansion can choose to become harbingers, dark alchemists that afflict themselves to increase their power, throw elixirs to empower their allies and fire piercing corrosive shots from their Harbinger Shroud.Ībilities Profession mechanic Shroud Necromancers that traverse the Crystal Desert and the Kingdom of Elona with the Path of Fire expansion can choose to become scourges, wielding the desert sand to afflict their enemies and shield their allies with their sand shades and Desert Shroud. Necromancers who venture the Heart of Maguuma with the Heart of Thorns expansion can choose to become reapers, unrelenting harvesters who slice their enemies' souls and bodies with their scythe and Reaper's Shroud. As a scholar profession, necromancers wear light armor. ![]() #A tale in the desert skills skinNecromancers command over death itself, they can summon undead minions to fight for them, overwhelm their enemies in conditions, corrupt their boons, drink their blood, rip their skin and soul, and steal their life. They absorb life force from nearby deaths to fuel their profession mechanic, Death Shroud, where they endure incoming attacks while striking their enemies, ensuring they always outlive their foes. Necromancers are masters of the dark arts. Necromancers feed on life force, which they can leverage offensively or use to delay their own demise. Practitioners of the dark arts, necromancers summon minions, wield the power of ritual, and heal themselves with blood magic. ![]()
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